Team building that actually builds teams.

Our tabletop game experience gives your team the practice ground to build trust, communication and collaboration.

What’s your D&D superpower at work?

You don’t need to know D&D to find your “Class.” Discover which of our 12 archetypes defines your work style—and how to turn your team of coworkers into a Legendary Party.

THE REALITY

‘Standard’ Team Building is Broken

We’ve all been there. The day-to-day grind is wearing your team down. Those "silos" have become invisible walls, and communication has dwindled into a series of transactional pings. People are doing their jobs, but they aren't truly together.

You’ve tried the usual fixes. The free lunches, the escape rooms, and the awkward icebreakers. Maybe you even tried a ropes course—the kind half the team dreaded.

Then come the trainers with their slide decks. It sounds good on a slide deck, but your team walks away wondering, "What am I supposed to do with this?" By Monday morning, 90% of it is forgotten. You’re left with the same brilliant people, but no way to build the connection they need to thrive.

Here’s the truth: High-performing teams aren't born in a one-time workshop. They are built through intentional, inclusive practice. You don't need another speech; you need a space to actually try practice of working together in a low stakes environment.

THE ANSWER

No sports team gets good by sitting in a conference room talking about the game.

The best teams run plays when the pressure's off so they're ready when it's on. We use board games and roleplaying games to give your team the practice time they need, so when it matters, they're ready.

Scales of justice with a crown on the left and a photo ID and raised fist on the right.

A level
playing field

Around a game table, titles disappear. The CEO and the intern start on equal footing. Physical ability doesn't matter. What matters is how you think, communicate, and collaborate.

Illustration of two 20-sided dice, one blue and one purple, with arrows indicating a possible change or transition between them.

A safe space to try… and try again

In a game, failure is expected—even celebrated. That low-stakes environment lets people take risks, speak up, and try new approaches without the fear that follows them back to their desk.

Drawing of three people embracing in a circle, with one person at the top and two people lower, forming a connected, supportive group.

Collaborative, not competitive

Forget “winner-takes-all.” These games are built on a shared mission where the only way to win is together. No cutthroat tactics—just collective success.

Two hands exchanging a star-shaped object, with a hand reaching down from above, surrounded by a circular dotted line.

Inclusive
by design

Built for the whole team, regardless of personality, neurodiversity, or physical ability. No one is sidelined; every person has a unique, essential role.

A drawing of a person's head with speech bubbles above it containing various masks. The person is holding a smiling theatrical mask.

Egos stay
at the door

Empower your team to explore better ways of working together without anyone feeling like they’re under a microscope. It’s a low stakes environment to experiment.

A hand holding a smiling 20-sided die above an open book with blank pages.

Zero experience required

No rulebooks required. If you can talk, you can play. We handle the mechanics so your team can focus on the story and each other, not the math.

The result?
Rewiring how your team works together.

  • “If just 30 people made 2 connections that helped them see a colleague more three dimensionally, that's 60 stitches in the fabric of our company. That’s a big deal.”

    Kirby Moyers

HOW IT WORKS

This is how we roll

Group of people sitting around a large wooden table in a modern cafe or coworking space, engaging in conversation and using laptops and mobile devices.

We Get to Know Your Team

We kick things off with a conversation to understand who you're working with and what success looks like for you.

STEP 1

People overlapping in a collaborative setting with colorful sticky notes on a table, emphasizing planning or brainstorming.

We Build Your Game Plan

We design a curated experience specifically for your group. The games, are tailored to fit your team's size and objectives.

STEP 2

A diverse group of eight people playing a tabletop role-playing game around a white table in a bright indoor space. The game setup includes a chess-like board and various colored dice.

Game on

We show up, we run the experience, and your team gets to do something they won't stop talking about on Monday morning.

STEP 3

Group of five people in an office, gathered around laptops, with one person sitting and four standing, looking at the laptop screen and smiling. The setting includes artwork on the wall and a water bottle on the table.

Ongoing

For teams engaging us on larger team development goals, you'll receive a team dynamics review of what we observed during the session, along with a recommended game plan curriculum designed to keep the growth going.

STEP 4

ABOUT YOUR FACILITATOR

Laura Khalil

A woman with wavy, shoulder-length hair, wearing a black top, blue wide-leg jeans, and a light purple jacket draped over her shoulders, standing on a city sidewalk.

Laura Khalil (KUH-lil) will tell you that the best team building she's ever seen happened around a table full of dice.

She's spent 13+ years consulting with Fortune 500 companies, Silicon Valley firms, and hundreds of small businesses, and the through line is always the same: people don't connect through information, they connect through experience.

She blends game design, behavioral science, and storytelling to create something trust falls and workshops simply can't deliver on their own. Lasting change that actually feels good to practice.

Frequently Asked Questions

Still have questions? Take a look at the FAQ or reach out anytime. If you’re feeling ready, go ahead and apply.

  • Typically 2.5 - 3 hours from start to finish.

  • It depends on what you're looking for, and we'd rather have a real conversation about your team than throw a number at you before we know what you need.

    Schedule a call with us and we'll figure it out together.

  • Totally fair. We'd never ask you to commit to something before you feel good about it. Here's what we suggest: start with a free discovery call so you can talk through your team's needs with our lead game master.

    From there, if it feels like a fit, we offer single-session experiences specifically designed to get your team's feet wet. Think of it as a test drive. If your team loves it (and they usually do), we can build from there.

  • This is probably the question we get most often, and the honest answer is: we built this for exactly those people.

    Your game master's whole job is to be a guide, not a rules enforcer. They'll meet your players wherever they are, whether that's total beginner or someone who already owns too many dice bags.

    Nobody needs to memorize anything. The focus is always on the experience, not the mechanics.

  • We work with groups of all sizes, from 3 - 300.

    We'll talk through options on your discovery call and figure out the best way to make it work.